How to download mods for build and shoot






















Just search for "ace of spadse" or "kv6" and you'll find it. Unread post by Deathrecon » Tue Apr 02, pm. Unread post by StopSignal » Tue Apr 02, pm. If you dont have even one, you directly can't play -. Build and Shoot Signature Generator Behind you, whisphering "goodbye", before shooting Come and see my awesome Robot Pack!

Unread post by someguy » Mon Jul 29, pm. Unread post by 98matixm » Thu Aug 15, pm. Unread post by 21track » Thu Dec 05, am. Unread post by Thresh » Thu Dec 05, am. Unread post by Mattkip » Tue Dec 24, am. Can you show us how to install Scopes? I got the M14 and the scope is there but I can't see through it! Mattkip wrote:. Each target has 2 other graphics associated with it. Of course, using your own imagination, you can do a lot better than these quick ideas!

Your target can be any image you like — and, in its simplest form, a cross-hair is just a non-filled circle with vertical and a horizontal lines intersecting in its centre.

This will give you an exact co-ordinate for your bullet. As for the last two graphics in the list, well — they can be just as simple. In Flash, you can either create the square, then delete the centre fill, or simply create it with a transparent fill. Click on Save, and name your Movie you could be original and call it shootemup. With your target on the main stage, make sure it is selected and make it into an individual movie clip F8 [pc].

Click on frame 2 and press F5 to copy the frame over. Font size and colour are up to you. You may also want to spend some time sizing and aligning. Click on frame 2 in the Actions layer and create a blank keyframe F7. Then, enter the following code into the actions panel:. In frame 1, add a stop action:.

Now, copy this image over frames 2 and 3 by creating new key-frames F6. On Frame 2, position the image a few pixels higher than the other two, as if to give the impression a bullet was fired. It is useful to note here that the cross hair would be much more realistic if you also imported a sound wave onto a new layer at frame 2. There are many sources for these on the Internet, but a good starting point would be www.

Now, drag an instance of your crosshairMC from the library and position it off the left hand side of the stage. This has to be the easiest part of the whole tutorial. Follow the steps for creating a new symbol as described above. Then, when you edit the MC, all you have to do is create a small black bullet hole image on frame 1, using the paintbrush.

Click on frame 30 of the timeline, and press F5 to fill in all the frames between. Then hit F6 to make frame 30 a key-frame. This will tween the frames so that when the movie clip plays to frame 30, the bullet will slowly disappear. Click on frame 30 in the timeline for this layer, and create a new blank key-frame F7. Still with me? What we need to do is to start adding some actions to the targets. The ActionScript is pretty much the same for all targets, so you can simply cut and paste.

This is all highlighted in the code to help you. Copy the following code into it. This is much the same as the above, really. Put the button on frame 2, then select it and insert the following into the actions panel:. Happy gaming! What are these classes for? Well they give you new rpg games playstyles.



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